No one has done anything lately.
| Title | Description | Hours | Claim |
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| Concept |
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| Thugs in club | The action in the club comes from a group of thugs in a booth getting up and shotting at our hero. We need ideas for how those thugs look. | 6 | Sign in |
| Club clothes | There will be people on the dance floor in the nightclub, dancing. We need some visual ideas on how they look. Make as few or as many as you like; this task will likely be repeated later, to add more ideas! | 6 | Sign in |
| Big thug! | In the shot as our hero tries to leave the nightclub, one very big thug blocks his way (and gets crotch-punched for it!). We need a basic concept drawing of him. | 6 | Sign in |
| Modeling |
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| Human mouth | For the current human actor model: Teeth, gums, tongue, and general contents of an empty mouth. This task is only modelling (no textures) to emphasize detail; the human actor is looking very good, and the mouth should fit to that... Note: Create as seperate object! The mouth will be merged into the latest version of the model after completion. | 6 | Sign in |
| Nightclub Exterior | Using the concept drawing (found in Locations/Nightclub/niteclub.jpg), model the exterior of the nightclub. Feel free (but not obligated) to do textures, too, in built-in procedural textures where possible! | 6 | Sign in |
| Guns! | Two or three models of guns, of various sizes, for the thugs in the nightclub. Not too big, as they pull them while sitting in a booth! | 12 | Sign in |
| Knives and other nasties! | The thugs will brandish knives and other assorted pocketsized melee weapons when spotting our hero, we need some models of knives, brass irons, maybe a club or sap? | 6 | Sign in |
| Texturing |
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| Nightclub Interior | Give the night club interior materials and textures to look like an actual night club | 12 | Sign in |
| Animation |
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| Dance 1 | Using the rig currently in Human.blend, create a 10 seconds long dance routine for a person on the night club dance floor | 6 | Sign in |
| Dance 2 | Using the rig currently in Human.blend, create a 10 seconds long dance routine for a person on the night club dance floor | 6 | Sign in |
| Dance 3 | Using the rig currently in Human.blend, create a 10 seconds long dance routine for a person on the night club dance floor | 6 | Sign in |
| Dance 4 | Using the rig currently in Human.blend, create a 10 seconds long dance routine for a person on the night club dance floor | 6 | Sign in |
| Shuriken throw | Our hero throws shurikens in the club. We need an Action strip to link in of the hand movement when reaching into your clothes (left hand, to above right hip) and throwing a shuriken from there. The shuriken and clothes are not included in this, nor is ANY other movement than standing and throwing the shuriken. Use the default human character. | 6 | Sign in |
| Human rig, weight painting | The human rig is still in a rough state. The weight paint needs some work to show how much the Armature can even do in its current form. If you know weight painting, see what you can do with it, even if it's just an experimental improvement. If needed, this task will be split into subtasks by bodypart (hip, shoulders, etc.) | 12 | Sign in |